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Isarith

Rank: Nor'Serrar
Online: 9 hours ago
Joined: Nov 24, 2015
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Activity
1 month
Isarith added a forum thread

Communication Stones

Communication StonesWe have a comm channel in-game, please see the guild info tab for name and join up. These are your character's "lifeline" to the Order and the guild's IC chat channel.They are about the size and shape of a hearthstone with a fe...
1 month
Isarith added a forum post

Event System Megathread

Favored Enemies-------------------------------------------For various reasons, a person may have a "favored enemy". A specific type of foe they excel in combating over all others. After choosing your perks, if applicable, you will also choose a fa...
1 month
Isarith added a forum post

Event System Megathread

Magical Artifacts and Loot-------------------------------------------Bosses and villains often don't obtain their power from raw talent. Most of the time they draw that power from other objects, such as fabled weapons and powerful magical artifact...
1 month
Isarith added a forum post

Event System Megathread

Status Effects-------------------------------------------Due to various situations and environmental hazards, your character may become afflicted with a status effect. Depending on what it is, it may last anywhere from a few rounds to a few days i...
1 month
Isarith added a forum post

Event System Megathread

Additional Mechanics-------------------------------------------Combat is much more than simply swinging a weapon and hitting/missing an enemy. A good fighter will consider every resource and option to their advantage.These mechanics can be integra...
1 month
Isarith added a forum post

Event System Megathread

Class Mechanics-------------------------------------------Warrior: Combat Stances(5 round CD, can change every 5 turns) Offensive Stance - After critting may take an additional action at the cost of 1 hp for strain. Protective Stance - Can choose ...
1 month
Isarith added a forum post

Event System Megathread

Character Attributes (Or "perks")-------------------------------------------Attributes work much like "feats" from tabletop games. They alter your roll table and give you various buffs and de-buffs based upon the perk itself.Your character is allo...
1 month
Isarith added a forum post

Event System Megathread

Hitpoints - Or, how many bad rolls can I get before I'm out?-------------------------------------------Rather than give everyone a baseline of 10, your hit points will be allotted based on your rank within the guild.You will receive 2 more HP ever...
1 month
Isarith added a forum post

Event System Megathread

PvP (Duels or fights against other players)-------------------------------------------The PvP roll system is vastly different than the ones we commonly use in events, though still retains the fact that it's simple in design.This system is commonly...
1 month
Isarith added a forum post

Event System Megathread

PvE (Against NPC enemies or mind-controlled PCs)-------------------------------------------Non-Combat Rolls - D20Perception checks, sneak checks, etc. 1-9 - FailNo information is gained, or the mechanic's activation fails or backfires.10-20 - Succ...
1 month
Isarith added a forum thread

Event System Megathread

This thread's purpose is to explain the various systems that we use within the guild for events. Roll systems, hit points, attributes - Everything is outlined here. To other guilds or DMs looking to use this system: You are more than welcome to, s...
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